K-2SO Chibi

CG scene creation, including modeling, uv mapping, texturing, rigging, look development, lighting, and final composition.

Found a K-2SO chibi design concept print by Derek Laufman at a local video game store and wanted to create it in 3D the moment I saw it. Took the liberty to deviate somewhat from Laufman’s concept to incorporate some of the original K-2SO attributes.